Machine learning gives users ‘superhuman’ ability to open and control tools in virtual reality

Researchers have developed a virtual reality application where a range of 3D modelling tools can be opened and controlled using just the movement of a user’s hand.

The researchers, from the University of Cambridge, used machine learning to develop ‘HotGestures’ — analogous to the hot keys used in many desktop applications.

HotGestures give users the ability to build figures and shapes in virtual reality without ever having to interact with a menu, helping them stay focused on a task without breaking their train of thought.

The idea of being able to open and control tools in virtual reality has been a movie trope for decades, but the researchers say that this is the first time such a ‘superhuman’ ability has been made possible. The results are reported in the journal IEEE Transactions on Visualization and Computer Graphics.

Virtual reality (VR) and related applications have been touted as game-changers for years, but outside of gaming, their promise has not fully materialised. “Users gain some qualities when using VR, but very few people want to use it for an extended period of time,” said Professor Per Ola Kristensson from Cambridge’s Department of Engineering, who led the research. “Beyond the visual fatigue and ergonomic issues, VR isn’t really offering anything you can’t get in the real world.”

Most users of desktop software will be familiar with the concept of hot keys — command shortcuts such as ctrl-c to copy and ctrl-v to paste. While these shortcuts omit the need to open a menu to find the right tool or command, they rely on the user having the correct command memorised.

“We wanted to take the concept of hot keys and turn it into something more meaningful for virtual reality — something that wouldn’t rely on the user having a shortcut in their head already,” said Kristensson, who is also co-Director of the Centre for Human-Inspired Artificial Intelligence.

Instead of hot keys, Kristensson and his colleagues developed ‘HotGestures’, where users perform a gesture with their hand to open and control the tool they need in 3D virtual reality environments.

For example, performing a cutting motion opens the scissor tool, and the spray motion opens the spray can tool. There is no need for the user to open a menu to find the tool they need, or to remember a specific shortcut. Users can seamlessly switch between different tools by performing different gestures during a task, without having to pause their work to browse a menu or to press a button on a controller or keyboard.

“We all communicate using our hands in the real world, so it made sense to extend this form of communication to the virtual world,” said Kristensson.

For the study, the researchers built a neural network gesture recognition system that can recognise gestures by performing predictions on an incoming hand joint data stream. The system was built to recognise ten different gestures associated with building 3D models: pen, cube, cylinder, sphere, palette, spray, cut, scale, duplicate and delete.

The team carried out two small studies where participants used HotGestures, menu commands or a combination. The gesture-based technique provided fast and effective shortcuts for tool selection and usage. Participants found HotGestures to be distinctive, fast, and easy to use while also complementing conventional menu-based interaction. The researchers designed the system so that there were no false activations — the gesture-based system was able to correctly recognise what was a command and what was normal hand movement. Overall, the gesture-based system was faster than a menu-based system.

“There is no VR system currently available that can do this,” said Kristensson. “If using VR is just like using a keyboard and a mouse, then what’s the point of using it? It needs to give you almost superhuman powers that you can’t get elsewhere.”

The researchers have made the source code and dataset publicly available so that designers of VR applications can incorporate it into their products.

“We want this to be a standard way of interacting with VR,” said Kristensson. “We’ve had the tired old metaphor of the filing cabinet for decades. We need new ways of interacting with technology, and we think this is a step in that direction. When done right, VR can be like magic.”

The research was supported in part by the Engineering and Physical Sciences Research Council (EPSRC), part of UK Research and Innovation (UKRI).

Note: This article have been indexed to our site. We do not claim legitimacy, ownership or copyright of any of the content above. To see the article at original source Click Here

Related Posts
What caused the Optus outage? thumbnail

What caused the Optus outage?

A major outage impacted millions of Optus customers nationally on Wednesday including businesses, Melbourne’s rail network and hospitals. Services started to return to normal on Wednesday afternoon, almost nine hours after issues began. The full restoration of the network took about 16 hours.Here’s what we know about the outage.What caused the Optus outage?Optus is yet
Read More
Rotten Tomatoes' First Card Game Will Test Your Movie Knowledge thumbnail

Rotten Tomatoes’ First Card Game Will Test Your Movie Knowledge

News @andrew_andrew__ Oct 2, 2022, 3:00 pm EDT | 1 min read Rotten Tomatoes, Cryptozoic EntertainmentThe first-ever Rotten Tomatoes card game is now available for pre-order. Designed in collaboration with Cryptozoic Entertainment, the multiplayer game test your knowledge of movies. Or more specifically, it asks you to guess the Tomatometer score given to a movie
Read More
フィット感追求した全席画面・電源付きシート 写真特集・ANA 787-9国内線新仕様機(普通席編) thumbnail

フィット感追求した全席画面・電源付きシート 写真特集・ANA 787-9国内線新仕様機(普通席編)

By Tadayuki YOSHIKAWA  2019年に登場したボーイング777-200ER型機の新仕様機と同等の落ち着いた雰囲気の客室となった全日本空輸(ANA/NH)の787-9国内線新仕様機。上級席「プレミアムクラス」が増え、普通席には787では初めてトヨタ紡織(3116)と共同開発したシートを採用し、エンジンはANAの787では初めて米GE製GEnx-1Bを搭載した。 全席に個人用モニターを装備するANAの787-9国内線新仕様機の普通席=PHOTO: Tadayuki YOSHIKAWA/Aviation Wire  座席数は2クラス375席仕様で、プレミアムクラス28席、普通席347席。客室仕様(コンフィグ)は「78G」となる。従来の787-9の国内線機材は2クラス395席(プレミアムクラス18席、普通席377席)で、プレミアムクラスが10席増えた。全席に個人用画面と電源コンセント、充電用USB端子を備える。  普通席は、自動車用シートを手掛けるトヨタ紡織製。座席配列は3-3-3席の1列9席となる。個人用モニターは777用の11.6よりも大型化し、国内線普通席最大となる13.3インチ(最前列は10.1インチ)の薄型タイプを採用した。通常はモニターを設置していない各区画の最後列席には予備を取り付けてあり、故障時には到着地での便間整備などで交換できるようにした。  背もたれのフレーム形状を最適化したり、座面を低くすることで、大柄な人から小柄な人まで、どのような体格の人が座ってもフィットする着座感を実現。テーブルのカップホルダーはクローバー型にすることで、紙コップを取り出しやすくした。 【動画】ANA 787-9 国内線新仕様機の機内公開【JA936A】  ANAの787-9初の国内線新仕様機となったJA936Aは、2021年9月13日に受領し、10月13日に羽田へ到着。12月9日に就航した。同一仕様の787-9は現時点で11月9日に羽田へ到着したJA937Aがあり、12月22日に就航している。  本写真特集では、普通席のシートを取り上げる。 *プレミアムクラスの写真特集はこちら。 *動画はこちら。 *写真は28枚。ANA初のGEnx搭載787となったJA936Aの初便=21年12月9日 PHOTO: Kiyoshi OTA/Aviation Wire ANAの787-9国内線新仕様機の普通席を紹介する客室乗務員=PHOTO: Tadayuki YOSHIKAWA/Aviation Wire ANAの787-9国内線新仕様機の前方区画普通席=PHOTO: Tadayuki YOSHIKAWA/Aviation Wire ANAの787-9国内線新仕様機の前方区画普通席=PHOTO: Tadayuki YOSHIKAWA/Aviation Wire ANAの787-9国内線新仕様機の前方区画普通席=PHOTO: Tadayuki YOSHIKAWA/Aviation Wire ANAの787-9国内線新仕様機の前方区画普通席=PHOTO: Tadayuki YOSHIKAWA/Aviation Wire ANAの787-9国内線新仕様機の前方区画普通席=PHOTO: Tadayuki YOSHIKAWA/Aviation Wire ANAの787-9国内線新仕様機の普通席=PHOTO: Tadayuki YOSHIKAWA/Aviation Wire 自席をリクライニングしたANAの787-9国内線新仕様機の普通席=PHOTO: Tadayuki YOSHIKAWA/Aviation Wire…
Read More
Simple mathematical trick could slash AI development time in half thumbnail

Simple mathematical trick could slash AI development time in half

Training artificial intelligences to identify faces or digitise text involves thousands or millions of iterations of a two-stage process known as back-propagation, but a new approach could save time, energy and computing power Technology 10 March 2022 By Matthew Sparkes Cutting training time for AI could make face recognition systems more efficientiStockphoto Artificial intelligence is…
Read More
Index Of News
Total
0
Share