ANMELDELSE: Pathfinder: Wrath of the Righteous

Pathfinder: Kingmaker was one of the best games of 2017. It was an extremely impressive debut for the game series, and is still one of the best games made in the role-playing game genre.

This has naturally led to much higher expectations for Pathfinder: Wrath of the Righteous (WotR), which was finally released just over a month ago now. I was really looking forward to it, and after spending more time creating my character in this game than it takes to round many others, I embarked on the next adventure from the game developers at Owlcat Games.

Overwhelmingly much

First a little back to the mentioned figure, and what it is like to make it in WotR. Like the previous game, and as expected, this is also a complicated game. There are systems on top of systems, there are “feats” that affect melee and distance combat, you get bonuses for AC here and minuses there. For the inexperienced in the genre, or inexperienced for role-playing games by and large, this is definitely an overwhelming start.

Your camp. Photo: Gøran Solbakken / Gamer.no

That was it for me, and I knew a good deal of the rules from before. Fortunately, the developers have created several “finished” game characters you can play with, without you missing out on much. But there is something about knotting together a figure that looks the way you want, that uses the weapon you want and that is exactly the class you want.

In WotR you have 25 classes to choose from, each with 5 subclasses. In addition, you have other class choices you make along the way, without saying too much about it. You have 12 races, a whole bunch of background stories and other choices where many of the choices give you bonuses in one or more different ways. To say that there is a lot to choose from is an understatement of dimensions. I’m on the verge of thinking that it’s a little too much in excess, and that Owlcat Games could well have adjusted down the options a bit here. But at the same time this is based on the Pathfinder rule set, and everything is taken from there.

In addition to this, pretty much all of the rules and mechanics are explained along the way with guides and pop-ups, what all the choices you takes do and what they entail. This applies not only during character building, but throughout the game. If there is a character who needs a “feat” to hit better with magic, then it comes up as a tip. If there are other good ways to make the characters better, the game will tell you that too. Throughout the game, there are layers upon layers of mechanics, set of rules, bonuses, “feats” and characteristics that play together and against each other, and I think it’s a lot of fun to try to learn it all.

At the same time, there is also an overwhelming amount here, and balances completely at the limit of what is really needed in terms of choice and complexity. Had it not been for the very extensive choices you can make in terms of difficulty level, what you want to automate from virtually every aspect of the game then it would have been too much. But right here, the developers should have a lot of praise, because there is no shortage of customization options at all. Here other developers can learn from Owlcat, it’s a solid piece of work put in right here, and it’s beautiful.

History on a large scale

After hours of character building, you are thrown more or less straight into the center of the story, and from there you are drawn through a very good, well-written story. There are big challenges you have to go through, and the whole world is at stake, but despite this, there is a lot of gold even in the small moments. Most often between you and one of the many good companions you get during the game. There is an impressive gallery of figures in the game, both in terms of the slightly more unusual classes, but also personality and stories that are told and unfolded throughout the game.

Many different areas in the game. Photo: Gøran Solbakken / Gamer.no

Of course you get your favorites, and everyone may not be as mechanically strong, but I often changed my team simply to get as much variety as possible, and see how they developed with me. You get many of them during the first hours of the game, but also later there will be more who will join your crusade. All in all, I’m very happy with the direction and pace of the main story, although it can take a bit too long at times. It’s big and epic, and you race through beautiful and cruel surroundings one after the other. In a moment there is a beautiful forest environment, in the next it rains blood and demons try to eat you.

Shortly after the first area, where you eventually become commander of the army, the game opens up the mode there you control the crusade and its troops. This involves a side game a bit in the same style as Heroes of Might & Magic where you control the troops on a grid and fight against the enemies. You must also recruit both new troops and generals, who give the troops bonuses and have their own attacks. This is without a doubt the part of the game I like the least. It takes way too much time, and to see my 450 soldiers round after round take the lives of 7 of the enemy’s 150, and that we have to stand there doing it until the number is 0 is simply boring. It should have been more intuitive than that, and this particular part of the game I could well have been without. Fortunately, the aforementioned customization options can do just that, and you can put the entire “Crusade” mode on auto, and never have to think about it again.

A lot of things Photo: Gøran Solbakken / Gamer.no

And then there are all the small bugs and bugs that show up. There is a little too much of it, and they are a little too intrusive and destructive that it should not be mentioned. I have had to load old warehouse locations quite often because an event has not triggered, the characters have stopped fighting or the like. Fighting a riding animal is a game of chance where you never quite know what is happening or if something is happening at all, and “Charge” hits maybe 20 percent of the time. There are a lot of small errors, and a lot will probably be corrected with patching along the way. But it’s a bit much anyway, and it pulls down an overall impression of the game.

Because when you boil it all down, and when everything is working properly, it’s cool. The combat system is improved, it flows better and the artificial intelligence is better. The fact that you can freely choose between turn-based or real-time exactly when you want is absolutely superb, and it means that you can mash down all small enemies quickly, while you switch over to real-time when the boss battle comes. The battles are wonderfully balanced, and even on a “normal” level of difficulty, it can present challenges. There are many memorable battles and enemies, and the developers have refined the battle system so that it never gets boring. Along with all the tips you get along the way, both in and out of battle, there is always a learning process here. You become well acquainted with the set of rules, despite the fact that it is both large and complex also in battle.

Conclusion

Pathfinder: Wrath of the Righteous is a sabla good game. The story is good, it is well written and there are many cool moments. It is also extensive, almost on the verge of too much, and you have to count on 90-100 hours of play before you see the end of the game. And it does not matter, it is very little of the time I have been bored.

Turn-based matches look like this. Photo: Gøran Solbakken / Gamer.no

But it’s not perfect either. The “Crusade” part, where you control your troops in battle, quickly becomes boring and a waste of time, I would rather do other things in the game. It feels like this one has been thrown on, and not got enough meat on the bone compared to other elements in the game. There are also a lot of bugs that are intrusive and destructive, and that several times forced me to load saves back in time.

But overall, we are once again left with a very good game. Owlcat Games can do what they do, they have made good, smart changes from Kingmaker, at the same time as they have added a lot of new things. It’s a huge game, with a huge amount of choice and customization, and you can almost do as you please. Your character, and your companions, evolve throughout the game, and it’s a lot of fun to watch the character become as strong (or not) as you hoped 100 hours ago.

It’s flawless not, but the deaf roast so fun anyway then.

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