Destiny 2’s Worst Enemy Isn’t Savathun, It’s Blue Drops

Destiny 2

Bungie

Reset the clock, I’m complaining about blue drops again in Destiny 2.

I will stop once this is fixed, but despite Bungie being very, very responsive to all manner of player concerns, and implementing countless quality of life fixes on a larger scale than this over the years in Destiny 2, I remain absolutely confounded by the way the game has handled blue drops. As in, they have not handled them at all.

Blues. The bane of my existence in Destiny 2. Currently, I’m staring at 1500 Dawning Essence, which I do not want to turn into cookies because it will drown my inventory in blues and fill up my postmaster every few minutes. Running activities will get you 4-5 blue drops a run, at least, then in playlists, give you another two at the end, just because. Even if they take roughly two seconds to dismantle, I expect I have spent several days of my life in total in Destiny 2 dismantling blues because of how prevalent and useless they are.

 And this is the pair of problems, prevalence, and uselessness.

Destiny 2 used to be a different kind of loot game. Back when it first started, you’d slowly go from white items, to greens, to blues, to purple legendaries and then rare yellow exotics. Most looter players are familiar with this progression, but that was lost over time.

Now, there is essentially only one kind of drop that matters, legendaries. You are going for different stats and perks on armor and weapons respectively, and that is essentially the only loot chase. Exotics are usually gotten as the result of a questline or a very, very specific activity (legendary lost sectors, raids). Blues exist in this system and yet serve no functional purpose within it.

The lone argument I hear is that blues are for leveling lower level characters. Fine, but that process lasts roughly, what, an hour before you start consistently getting legendary drops? And these days, “blue leveling” is only really relevant if you have a character literally starting from scratch, or an expansion with a wide power gap drops. And it still does not mean that frequently proposed solutions like auto-dismantling blues at the soft power cap (since then they are no longer useful for leveling at all) wouldn’t work under the current system.

Borderlands 3

Gearbox

I’ve talked a lot about “trash loot” before, in that we see this from many other games in the genre, where there may be piles and piles of white-green-blue-purple loot on the ground, but Destiny is fairly unique in that it forces you to pick everything up. If you touch a blue, it goes in your inventory. If you purposefully avoid touching a blue, it goes to your postmaster, which is even more risky, given that it could push out valuable currency or items you have stored there. Games like Diablo, The Division or Borderlands have trash loot everywhere, but you must manually choose to pick it up, and if you don’t, it does not go to your postermaster (only very rare loot does). In other games that more or less do force you to pick up trash loot (Genshin Impact), that is easily fed into better items for upgrades. The same cannot be said of the single weapon part and 100 glimmer you get for manually dismantling blues.

What’s frustrating about this situation is that the fixes just seem so basic. Any or all of the following would help improve the situation immensely:

  • Have a manual option to auto-dismantle blues (Destiny 1 had this for greens)
  • Do not send blues to the postmaster for any reason.
  • Have a mass dismantle button for blues (Outriders has this)
  • Do not drop blues at all (or autodismantle) if a player has hit the soft cap for the season (Avengers has a version of this)
  • Delete blues entirely from the game and leave leveling to Legendaries (there are more than enough legendary drop sources to accommodate this, even for new players)

Again, I would take even one of these being implemented, and a few of them would probably solve the issue altogether. It’s bizarre, because I actually think Bungie is great at responding to player concerns when it comes to quality of life features. But this blues issue has been going on since launch, and in some ways, since Destiny 1, and it remains massively annoying.

Destiny 2

Bungie

Destiny evolved past the need for blues as a rarity tier ages ago, and I’d rather see one of these fixes implemented than Destiny bend over backwards to try and make blues somehow relevant again (Luke Smith said something akin to this a while ago, but nothing changed). The most significant progress they made with blue drops in the last year was…adding a blue bow and machine gun. Sighhhh.

My war on blues continues. Please join me in this fight. Together, we can beat the blue.

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Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.

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