Gearbox Software has a new president as Randy Pitchford swaps roles

Borderlands

(Image credit: Gearbox)

Gearbox Software, home of the Borderlands series, has a new president in Steve Jones. Randy Pitchford, who previously occupied the role, will focus on the studio’s parent company The Gearbox Entertainment Company as CEO and President. The move comes as the Borderlands movie is set to be released next year. 

Pitchford shared to news on Twitter, along with some clarification for those slightly confused by the distinction between Gearbox Software and The Gearbox Entertainment Company. 

Congratulations to Steve Jones, who I have recently promoted to become President of Software at The Gearbox Entertainment Company. Attached is a diagram of the high level organization chart along with excerpts from my internal staff letter announcing the promotion. pic.twitter.com/4FeX94SIW2October 6, 2021

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“This move follows my commitment to our mission to entertain the world and our position to scale our creative engine via organic growth. Our organization is well poised for transformative increases in performance and scale,” he added in follow-up tweets. 

“With multiple AAA projects underway and many more in our greenlight pipeline with Gearbox Software along with a raft of great games from Gearbox Publishing and an explosive transmedia business with Gearbox Studios, we are just getting started.”

As Pitchford notes, Jones has worked at Gearbox for 20 years, and the move is unlikely to disrupt any of the games currently in the works at Gearbox Software. The studio is currently developing Tiny Tina’s Wonderlands which will be released next March for PS4, PS5, PC, Xbox One, and Xbox Series X. It will also publish Blackbird Interactive’s Homeworld 3 in 2022, and Pitchford has said Gearbox is also working on a new Brothers in Arms game. 

Has reading this sparked a Borderlands craving? Here are 10 games like Borderlands to loot and shoot in.

Rachel Weber

Between Official PlayStation Magazine, GamesIndustry.biz and Rolling Stone I’ve picked up a wide range of experience, from how to handle the madness of E3 to making easy conversation with CEOs and executives of game companies over seafood buffets. At GamesRadar+ I’m proud of the impact I’ve had on the way we write news, and now – as managing editor in the US – the huge traffic successes we’re seeing. Most of all I’m proud of my team, who have continued to kick ass through the uncertainty of 2020 and into 2021, and are what makes GamesRadar+ so special.

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