Meta says it’s totally fine for 10-year-olds to wear its VR headset, probably

Meta will soon officially permit users as young as 10 to use its Meta Quest 2 and 3 VR headsets — if their parents say it’s okay, anyway. In a blog postthe tech giant says that there’s “a vast array of engaging and educational apps, games, and more” for the kiddos, even if the jury is still out on whether it’s healthy or not. Just in time for Roblox!

The new parent-managed Meta accounts will require mom or dad’s approval to begin with, and parents will be able to control which apps preteens use and set time limits. If you want to take part, most of the info you’ll need will be available in the “family center” part of your account.

Regarding data collection, the company says “We will use information we collect about 10-, 11-, and 12-year-olds through our Meta Quest products to deliver an age-appropriate experience. We do not serve ads to this age group. Parents will also be able to choose whether their child’s data is used to improve the experience, and they will be able to delete their child’s account, including all of the data associated with it.”

Hopefully they actually delete it when you ask, unlike some huge tech companies that save kids’ data. The FTC is watching.

It’s up to every parent to make the choice of whether VR is appropriate for their kid, of course. And when I say the jury’s out, it really is that there just aren’t enough independent studies of kids using modern headsets.

To its credit, Meta provides a document mentioning many of the potential hazards of VR, from the fact that the helmets are much heavier for a small child than an adult to the potential for eye strain and nausea. All the sections, however, end in Meta saying something along the lines of “but we’ve found no evidence that this is harmful.” I’m not saying they’re being untruthful here, but the company hasn’t exactly built up a reputation of trustworthiness when it comes to how its products affect people negatively.

Image Credits: Meta

Perhaps the scariest thing mentioned is the potential erosion or delay of a child’s “reality distinctions.” What a phrase! Of course at a young age reality and fantasy do tend to blur together. But even five or 10 years ago, kids didn’t have full-immersion displays with photorealistic worlds to get lost in.

If you decide to let your kid experience VR, cool. Could be a really fun experience for everyone involved, because VR can be awesome. But even adults can have negative effects almost immediately, let alone from prolonged exposure. Talk to your kid and be careful about how long and how seriously they engage with this technology. When even Meta is telling you there are risks, listen.

Note: This article have been indexed to our site. We do not claim legitimacy, ownership or copyright of any of the content above. To see the article at original source Click Here

Related Posts
The FTC is reportedly investigating Meta's VR unit for anticompetitive practices thumbnail

The FTC is reportedly investigating Meta’s VR unit for anticompetitive practices

The Federal Trade Commission (FTC) as well as several states, including New York, Tennesse and North Carolina, are reportedly investigating Meta’s virtual reality division in relation to potential anti-competitive behavior. According to Bloomberg, the FTC and involved state attorneys general began interviewing third-party developers last year to find out if the company has put them…
Read More
5 Small Car Engines With Impressive Horsepower Output thumbnail

5 Small Car Engines With Impressive Horsepower Output

Streetmetal/Shutterstock When you talk about high output engines, you usually think about cars with lots of cylinders, like V8, V10, V12, or even W16 engines. These powerful engines include the likes of the Bugatti W-16 engine, or these V8 Dodge crate engines. However, advancements in engine design and technology means that you no longer must
Read More
Konami issues an official statement on the poor performance of "eFootball 2022" thumbnail

Konami issues an official statement on the poor performance of “eFootball 2022”

科乐美已于昨日在PC和主机上推出了《eFootball2022》,虽然被视为是实况足球系列的正统续作,但这款游戏在发售后立即在Steam上收到了压倒性的负面评论。今天,科乐美发布了关于游戏发行问题的官方声明。 官方表示"在《eFootball 2022》发行后,我们受到了很多关于游戏平衡性(包括过人速度和防守运作)的反馈和请求。我们也了解到有用户报告经历了诸如过场动画、面部表情、球员移动和足球运动异常的问题。我们对这些问题表示抱歉,并希望告知每个玩家我们很重视这些问题,并在积极着手解决目前的情况。这项工作将会持续更新,游戏质量和内容将会持续得到改进和补充。从下周开始,我们准备了针对10月的更新,这里通过针对用户的问卷获得了更多的信息和选项。我们会尽最大的努力来使尽可能多的用户满意,我们也期待您在未来能一如既往的支持《eFootball2022》。"说实话,这更像是一种公关声明(损害控制)。科乐美表示,他们意识到了这些问题,并正在进行更新。然而,为何科乐美决定在当前状态下发行游戏?推迟一段时间,发行一款更精致的产品会更有意义。当然,前提是该公司真正致力于提供一款精致的足球游戏,而不是只为了赚快钱。《足球2022》使用虚幻4开发,提供了大量的物理和面部动画。从Fox引擎到虚幻4引擎的转变也对其游戏玩法产生了负面影响。科乐美想要扭转这一局面也会十分棘手。
Read More

Report: Hardware still accounts for biggest portion of IT spending

Did you miss a session at the Data Summit? Watch On-Demand Here. In 2022, businesses will modernize IT infrastructure and update client devices to support the workforce in our increasingly hybrid world. Computer hardware is an integral part of our lives, especially in the modern workplace, and Spiceworks Ziff Davis (SWZD) finds that it still…
Read More
Sci-Fi Needs More Mothers thumbnail

Sci-Fi Needs More Mothers

Skip Article Header. Skip to: Start of Article. Many of author Maureen McHugh's stories explore the relationship between moms and their children—an element that’s often sidelined in fantasy and science fiction.Koh Sze Kiat/Getty ImagesMaureen McHugh is the author of six books, including the award-winning science fiction novel China Mountain Zhang. Her two most recent books,…
Read More
Wasoko launches cross-border operations into DRC thumbnail

Wasoko launches cross-border operations into DRC

Wasoko, a pan-African B2B e-commerce startup, expands its African B2B e-commerce network into DRC, leveraging its Rwandan hub. Wasoko, an African e-commerce company that currently operates in Kenya, Tanzania, Rwanda, Uganda, and Zambia, has expanded into the Democratic Republic of Congo (DRC). This marks its second country expansion this year, following its debut in Zambia
Read More
Index Of News