Metal Combat: Falcon’s Revenge for SNES was Nintendo’s best use of their space bazooka

Expanding on everything that made Battle Clash great, Metal Combat: Falcon’s Revenge is a sequel in everything but name. I have no idea why. It’s not that Battle Clash is a great name, but changing the brand and then attaching a subtitle makes it sound unrelated. I guess we should be happy that they didn’t change over to the Japanese nomenclature for Battle Clash. They called it Space Bazooka. That’s just what I’d call the Super Scope if I was trying to make fun of it.

If you didn’t read my article last week, Battle Clash was a game for Nintendo’s space bazooka, the Super Scope. Nintendo decided to follow up the success of their ubiquitous NES Zapper by severely overcompensating. The Super Scope was absolutely a space bazooka. You rested that baby over your shoulder and fired digital death at your TV. It was actually pretty awesome, as long as you remembered to turn it off when you were done. Otherwise, it would completely drain the six AA batteries required to power it.

Battle Clash was one of the best games to utilize this escalation of infrared arms. Metal Combat: Falcon’s Revenge does even better than that; it’s one of the best lightgun games ever developed.

Metal Combat Falcon's Revenge re-entry
Screenshot by Destructoid

More layered than a lasagna

Supposedly picking up after Battle Clash, Metal Combat: Falcon’s Revenge basically goes over the exact same story as the previous game. There’s some sort of “battle sport,” and you and your pilot are using it to take down a big boss because they’re doing bad things. Sometimes, the characters reference things that happened before, but no one says anything about having already taken down the big bad boss.

What’s funny is that there’s more focus on story in Metal Combatbut no one seems interested in explaining why saving the world didn’t work last time.

Metal Combat’s story has a lot of misdirection in it. By the time you get to the baddie from the last game to re-kick his butt, you’ve probably already started wondering why the game seems to be so short. But then you just keep going deeper and deeper into space, even journeying to Uranus to beat Momma. I’m sure there’s an obvious joke in there somewhere, but the humor center of my brain seems to have called in sick today.

It really pulls the “they were just a pawn” to a comical extent. Like, you are absolutely a fool for thinking the past three dudes were the real dude. This master plan has more layers than a lasagna. What’s funnier is that Metal Combat really plays it straight, going as far as having three endings. Like, just get off my screen and let me shoot robot dongs.

Metal Combat Falcon's Revenge Dialogue
Screenshot by Destructoid

The levels of engorgement

There are a number of obvious enhancements to Metal Combat. The biggest difference is that they’ve doubled down on ensuring that your rapid-fire is used primarily for eliminating enemy projectiles. In Battle Clashit could at least tickle an enemy’s sensitive areas, but in Metal Combatit’s barely a gentle caress.

The trade-off to this is that now your charged shot has three levels of engorgement. The final level, the treble shot, is devastating if you can land it on a weak point. It gives the strategy a bit of risk and reward, as waiting to fire until your space bazooka is turgid with power will leave you vulnerable to attack.

You also get a selection of side weapons that grow after each fight. Unless the game told me specifically to do so, I never used anything aside from the basic bomb. Those things work just fine, and I’m afraid of learning new things.

Speaking of which, there’s actually a second ST you can play as, Tornado. She’s unlocked after completing the base game. The functions of it are just different enough to shake things up without completely flipping the game on its head. Unused data from Battle Clash implies that alternate mechs were planned for that game, so it’s nice to see the feature was followed up on.

It also makes better use of weak points. You can still shoot the limbs off many of the enemies, but a lot of them don’t even have limbs. In Battle Clashas long as your shots hit the enemy, you’re probably doing damage, but Metal Combat requires a bit more thought. It’s extremely satisfying to trim off three-quarters of an enemy’s life bar with a single shot, and that’s one place that Metal Combat is a big improvement.

Chain Explosion
Screenshot by Destructoid

What a bad run of luck

The multi-player mode deserves special mention. Since having two Super Scopes on a single TV is neither an option, nor a practical expectation, one of the players uses the control pad. They control one of the enemy boss mechs and battle against the armed player in the Falcon. It’s actually a really fun mode, especially considering that in games like Yoshi’s Safarithe second player was usually relegated to distracting support roles.

Metal Combat is just good fun. When compared to a lot of light gun games that were trying to be edgier and more hardcore, it’s a colorful and entertaining mix. The one-on-one mech battles feel a lot more personal and intimate than mowing down legions of interchangeable dudes. The added story is ridiculous, but feels appropriately Super Nintendo.

I don’t really think Nintendo had much faith in the product. The Super Scope was already something of a flop, with Metal Combat never even being released in Japan due to it being even more unpopular there. However, the team at Intelligent Systems was undeniably a talented one. Many of them continued with the developer for years to come. It’s just unfortunate that it kind of got sucked into the space bazooka’s failure. The Wii probably would have been a great platform for a revisit to the series, but I have my doubts that very many of the higher-ups even know it ever existed.

For other retro titles you may have missed, click right here!

Zoey Handley

Staff Writer – Zoey is a gaming gadabout. She got her start blogging with the community in 2018 and hit the front page soon after. Normally found exploring indie experiments and retro libraries, she does her best to remain chronically uncool.

Note: This article have been indexed to our site. We do not claim legitimacy, ownership or copyright of any of the content above. To see the article at original source Click Here

Related Posts
Love Is Blind’s Jess Dated This Netflix Star After Jimmy thumbnail

Love Is Blind’s Jess Dated This Netflix Star After Jimmy

Love Is Blind’s Jess Dated This Netflix Star After JimmyJess Vestal didn't let her breakup with Jimmy Presnell get her down. In fact, the Love Is Blind star moved on with fellow Netflix reality star Harry Jowsey after her season six costar ended their relationship and chose to propose to contestant Chelsea Blackwell.  In photos obtained by TMZ that
Read More
North American Anime & Manga Releases for March thumbnail

North American Anime & Manga Releases for March

Here are the North American anime, manga, and light novel releases for March.Week 1: March 1 - 7Anime ReleasesGochuumon wa Usagi Desu ka? Bloom (Is the Order a Rabbit? Bloom) Complete Collection Blu-rayNaruto Set 6 Blu-ray [incl. episodes 138-165]Ochikobore Fruit Tart (Dropout Idol Fruit Tart) Complete Season Blu-rayManga ReleasesAkuyaku Reijou nanode Last Boss wo Kattemimashita…
Read More
Game Director Reveals: "The Days Gone" outsells "Ghost of Tsushima", but Sony still sees it as a disappointment thumbnail

Game Director Reveals: “The Days Gone” outsells “Ghost of Tsushima”, but Sony still sees it as a disappointment

《往日不再》PC版 評論. 作者為 Ben Lyons, translated by Alicia Chang 2021å¹´ 05月 18日, 23 Bend Studio 的「不是殭屍」遊戲已經登陸PC,但這值得你花時間嗎? PS4獨佔新作:《往日不再》遊玩心得 + 評論 評論. 作者為 Roy Woodhouse, translated by Alicia Chang 2019å¹´ 04月 26日, 16 是時候出擊並發動引擎,騎著摩托車橫越世界末日發生後的奧勒岡,在Bend Studio 充滿了變異者的 PS4 獨佔開放世界冒險闖蕩。 遊戲總監透露:《往日不再》銷量贏過《對馬戰鬼》,但 Sony 仍將之視為令人失望的產品 新聞. 作者為 Alicia Chang 2022å¹´ 01月 09日, 11:28 Jeff Ross 在 Twitter 上談論 Bend Studio 這個項目。…
Read More
sFox Leading Digital Asset Prime Broker Launches 'sFOX Connect' End-To-End Crypto Service Provider thumbnail

sFox Leading Digital Asset Prime Broker Launches ‘sFOX Connect’ End-To-End Crypto Service Provider

Advanced All-In-One Solution With Access To U.S.-Regulated Crypto Trust Applicable To Any 2024-Era Enterprise Cheyenne, Wyoming – WEBWIRE – Monday, January 29, 2024 sFOX, the leading digital asset prime broker and qualified custodian, proudly announces the launch of its latest 2024-era crypto integration solution, Connect, touted as the most efficient way to integrate end-to-end crypto
Read More
Index Of News
Total
0
Share