One Modder Is Releasing the Warcraft 3 Campaign Remaster That Blizzard Didn’t

Warcraft 3: Re-Reforged is a fan-made campaign mod for Warcraft 3: Reforged that looks to give fans the remastered experience that Blizzard itself never really delivered.

As reported by Ars Technica, the fan-made project – which has been put together single-handedly by modder InsaneMonster – recently received a pretty substantial update following its initial launch a year ago.

The mod itself looks to improve upon Blizzard’s lackluster release of Warcraft 3: Reforged by offering improved cinematics, further detailed lore, and a number of other changes to give the game a more well-rounded aesthetic feel – one that fans were expecting to get the first time around.

While InsaneMonster’s Patreon-supported project had already added the Exodus of the Horde orc campaign prologue, the latest update brings the number of total playable chapters to ten with the addition of the first five levels of the game’s Scourge of Lordaeron human campaign.

In relaunching a number of the game’s chapters, the mod brings a number of changes including custom dynamic camera angles, which are integrated into both end mission cutscenes and mid-campaign character conversations. Those camera angles are designed to replicate the cinematics promised when the game was first announced, but never materialised.

Players jumping into Warcraft 3: Re-Reforged will also note that a number of maps and missions have also been remixed, as well as see changes that have been made to the game’s AI scripts, difficulty levels, on-screen lore/mission indicator popups, and a wider range of language support.

In contrast to the modder’s efforts, it’s safe to say that Blizzard’s launch of the official Warcraft 3: Reforged wasn’t exactly well-received. Following the release of the game, fans widely criticised the remaster, arguing what the studio had produced didn’t stand up against what had been promised when the game was announced in 2018.

This led to Blizzard changing its refund policy surrounding the game in order to allow people to return it to the studio for a full refund, no questions asked. Months after the game released, reports then surfaced suggesting that Blizzard had taken pre-orders for the game despite knowing that it wouldn’t be sufficiently ready for release.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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