It’s been a while since the Battlefield series took place in modern times. The last time was Battlefield 4, a game that came out way back in 2013. Now we take the step away from World War II and the 1940s – in fact a full 100 years ahead – and land in 2042, a time of drones, fast fighters and 128 players. The question is whether the weight and realism remain when the future knocks on the door.
Big things
With difficult maps, there is also a risk that players will face dead time. In Battlefield 1 and V, you often blocked this by dividing the big boards into sectors you fought for bit by bit, or simply by having plenty of points of interest around. Although much remains in 2042, I still did not escape the idea that the Orbital map was somewhat uninteresting compared to the impressive and not least colorful areas we have been served the last five years. It was very cool with the big moments, like when the rocket at the end of the runway finally takes off, or when the tornado dances into an area with parachutists and helicopters that are simply taken by the wind. Still, I hope that the full game can offer even more interesting surroundings, because the Orbital course was quite tame. It does not help that 2042 looks more identical to Battlefield V. This is perhaps a consequence of the game also ending up on the previous generation of consoles, which definitely seem to hold the game back when we talk visual tricks.
Shooting is most important
Conclusion
Battlefield 2042 may be the modern shooter people flock to now that it’s Call of Duty’s turn to travel back to 40 number, but that does not mean that 2042 will be the new Battlefield 3 or 4. Because where the two veterans are signposted with beautiful graphics and realistic and heavy shooting, I feel 2042 is trying something completely different, and that with a disturbingly unattractive user interface.
After a few hours of testing, I am of the opinion that Battlefield now goes for a mix of traditional formulas and something a little more impatient and fast-paced, but which together creates a experience with a diffuse personality who does not quite know what it wants to be. Because even though Battlefield is so much, it is the realism and weight that has weighed heavily on me, and even if you get new abilities or gadgets to play with, it does not mean that these aspects need to give way. I hope the finished game will show that – and maybe Battlefield Portal, the mode where you can add and combine aspects from the old games, the rescue.
NB: Battlefield 2042 will be released on November 19 for PC, PlayStation 5/4 and Xbox consoles. Note: This article has been indexed to our site. We do not claim legitimacy, ownership or copyright of any of the content above. To see the article at original source Click Here (adsbygoogle=window.adsbygoogle || ).push();